»8.1.03
Wallpaper section is now up! More wallpapers coming soon!
»7.4.03
The tutorials section has been transferred and updated.
Displacement Maps - Overview and Introduction
This technique is probably most useful for attaining a flowing
metallic texture, such as gold or cold metal. However, it all depends on the
first stage of your
work.
The texture you use is extremely important for attaining the effect you want.
For
this tutorial, I chose to make a cold metallic look. Click here for an example showing how the texture flows in the shape.
Note: Using displacement maps is complicated. I have received
numerous emails regarding this tutorial and its complexity. Please be advised
that this
tutorial
takes practice to obtain the effect you want. Do not give up! Email
me and I
might be able to help you with your work. With that said, good luck!
Step #1: Building a Texture
We need is a smooth, stretchy looking texture to cut our shape out of. If
you already have the texture you want to use, you can proceed to the next
page.
If not, please continue on!
We'll begin by making a texture suitable for the displacement map.
Start a new image that is 500
X 500, Transparent Background and 72 DPI.
Click OK
Set your foreground and background colors to default (black & white)
by pressing "D".
Apply the Clouds filter to your transparent layer. Render<Clouds
Step #2: Ripplying your clouds
Apply the Ocean Ripple filter to your Clouds filled layer at default
settings. Do this 2X.
Filters<Distort<Ocean Ripple
Settings were 9 and 9 on size and magnitude
Next, apply the chrome filter. Default settings for this filter as well. Filters<Sketch<Chrome
You should have something simliar (sort of random) to what is displayed
to the left.
Step #3: Stretching the chrome
At this point, we need to stretch our chrome. Even though it may be a
useable texture right now, we need something a little more fluid.
Drag the edges of your image window apart, so you can see the image's
border in its entirety. Click here to see my screen.
Next, grab a selection that is about 100 (high) X 500 (wide) at a center
area in the image. Once you have a selection, use the Free Transform
to drag the top of the selection to the top of your image. And the bottom
to the bottom of your image. This will cause your 100 high pixel selection
to be stretched across your image.
Click here to
see a visual on how to stretch your selection and see how to move your
image window border (same as above link).
After you've done this, your image should look similar to the image
on the left..
Step #4: Cropping and finishing up the texture
We now have the image we want for our displacement map. There is only one minor
detail we need to fix.When we stretched our image, it most likely went outside
the boundaries of our image (Although it is not visible).To fix this little bug
or flaw (That would misalign any displacement cutting we'll be doing in the next
steps), all we need to do is crop our image.
Zoom out a bit so you can see the whole image easily, then widen
the window so you see a nice grey border around the image, then, Click the Crop
tool and
drag it across your entire image. Starting from outside the
boundary
of
your
image.
This will
select
the
image
500 X 500
perfectly.
Then click the check box to okay the cropping.
It won't look like you've done any changes. But, what you've done is cleaned
up your image workspace in case anything was outside your image. It is CRUCIAL
you crop your image before you go to the next step.
The texture is now ready for the next step, the displacement map!